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@bizarro

AI Video Creator | Psychonaut | Modern-Day Alchemist 🔮 I use AI to explore the latent space. DM for commission work.

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Joined April 2026

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  • PhospheneLocal generative video, image, and character training on Apple Silicon. Train face + voice LoRAs in-app. Q8 HQ for character clips. MLX native — no cloud, no API key.
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Posts · 36
Pinned
@bizarro
4mo ago

Phosphene 3.2.4 - Ideogram 4 now runs on M1 and M2 Macs

Phosphene 3.2.4 fixes Ideogram 4 for slower Apple GPUs. It now runs on M1 and M2 Macs, not just the fast ones. Big thanks to cocktailpeanut, who tracked down exactly what it took to get Ideogram running on an M1 Max and sent the fix. What was wrong On slower Apple GPUs, Ideogram's large fp8 kernels overran the macOS Metal command-buffer watchdog - macOS killed the GPU work as "too disruptive to interactivity" and the render crashed (SIGABRT). Fast M4 machines slip under the watchdog; M1 and M2 didn't. The fix The Ideogram subprocess now runs with MLX_DISABLE_COMPILE and MLX_METAL_FAST_SYNCH, s

Phosphenemrbizarro/phosphene2.1K followers
#ideogram#image
6
@bizarro
1d ago

Phosphene 4.19.5 - Hailuo H3 stays on tested versions

Hailuo H3 used to install the newest version of every library it uses on the day you installed it, so one bad library update could break every new H3 install. H3 now installs the exact set of versions it was tested with, every time. This Update puts an existing H3 install on that set (about a minute, no weights downloaded). Your H3 videos come out the same as before. If H3's libraries ever drift again (a manual install, an interrupted Update), H3 stops in a second, before it uses the GPU, and the card offers Repair Hailuo H3 - one click, about a minute, every weight kept. LTX renders are not a

Phosphenemrbizarro/phosphene
#hailuo#phosphene#update
@bizarro
5d ago

Phosphene 4.19 - Last Take

One night, one director, one take before the sun comes up. Every shot, every sound and the song were made in Phosphene on one Mac. The rain on the backlot was a silent clip. Add sound wrote the rain and the thunder that hits right on the lightning, and kept every frame exactly as it was. The stage coming alive is Keyframes: one dark frame with only the ghost light on, one fully lit frame, and Hailuo H3 made everything in between. Extend then carried it 5 more seconds. The long push-in on Bizarro is a 5 second clip made longer twice with Extend. Each new piece carries the last frames and their

Phosphenemrbizarro/phosphene
#film#hailuo#phosphene
@bizarro
10d ago

Phosphene 4.18 - Play all, and your audio goes where it is needed

Play all. One button and your whole gallery plays by itself, full size: every clip once, every photo a few seconds, every song to the end, and the controls fade away. Bizarro finally found a streaming service with nothing but quality content. Use this audio for... Any song in your Outputs goes straight into Lip-sync, a Music video, a video's soundtrack or a Music Studio cover, in one click. We sent "Forty Frames To Go" to a marble bust. It did not hold back. Enhance knows your LoRAs. Your prompt forgot the magic word. Enhance didn't: it reads the LoRAs you switched on and puts their trigger wo

Phosphenemrbizarro/phosphene
#lipsync#phosphene#video
@bizarro
16d agoEdited

Phosphene 4.17 - honest times, faces that survive, and films you can fix

"Hi. I'm Bizarro. My Mac said three minutes." ... "That was Tuesday." We've all been in that support group. 4.17 is the release that gets you out of it. We used Phosphene the way you do, on small and big Macs, and wrote down every place it lied, lost your work or made you hunt. There were 222 of them. How to get it: press Update in Pinokio, then restart Phosphene. Nothing new to download. Honest times. Estimates are now ranges for YOUR Mac, built from about 97,000 real renders (hover a chip: "based on 29 renders on Macs like yours"), and they correct themselves from your own finished renders.

Phosphenemrbizarro/phosphene
@bizarro
18d ago

Phosphene 4.16.3 - three fixes from the field

Three fixes, all from things you ran into. How to get it: press Update in Pinokio, then restart Phosphene. No new downloads. Hailuo H3 progress says how long is left. In the middle of a 15 s clip the progress card read "27m 23s / ~18m 21s", which looked like an 18-minute total. It now reads "27m 23s in - ~18m 21s left", and the estimate also counts the model load for each part still to come. Thanks @abandonedmuse. A LoRA with a cut-short download is named, not a crash. An interrupted download keeps the start of the file, so the LoRA looked fine until the render died with "cannot reshape array

Phosphenemrbizarro/phosphene
#fixes#h3#phosphene
2
@bizarro
19d ago

Phosphene 4.16 - the Music Studio, 70+ fixes, and everything since 4.15

Everything since the 4.15 post, newest first. To get it: press Update in Pinokio, then restart Phosphene. 4.16.2 - two fixes you reported here The outputs list stays on screen. On a 1080p screen a square or wide clip made the preview so tall that the outputs list went off the bottom, with no way to select or delete clips. The preview now scales down so the outputs header and a full row of clips always stay visible. Big screens look the same as before. Thanks @fuschichou. Honest Hailuo H3 times on 36-59 GB Macs. The estimates were measured on 64 GB. On a 48 GB Mac, 10 s and 15 s clips take abou

Phosphenemrbizarro/phosphene
#fixes#h3#music#phosphene
2
@bizarro
27d ago

Phosphene 4.15 - HD Hailuo H3 clips in five minutes

What ships: a Speed switch on Hailuo H3. Fast runs a 3-step adapter, Best runs the full schedule - and with Upscale & Face Fix after it, a finished HD clip costs five minutes instead of half an hour. Measured on an M4 Max, 5-second clip, character LoRA on: Draft + Fast - 2.8 min render + 2.5 min Upscale & Face Fix = 5.2 minutes, 1280x768 High + Fast - 7.9 min render + 8.6 min Upscale & Face Fix = 16.5 minutes, 2048x1152 That clip below is the first one: five minutes, start to finish, on a laptop. For scale: the infomercial those Bizarro clips come from was shot before Fast existed. 50 takes, 2

Phosphenemrbizarro/phosphene
#editor#h3#phosphene#speed
10
@bizarro
29d ago

Phosphene 4.14 - write songs, fix faces, and a real sound timeline

Phosphene 4.14 is out. Three big things: it writes songs now, any clip gets a one-click face fix, and the Editor finally has proper sound tracks. Still free, still local, on your Apple Silicon Mac. Audio -> Compose: write a whole song Type your lyrics (verse, chorus, bridge) and describe the style in plain words. You get a full song back, vocals and arrangement, as a WAV in your gallery. Draft for a quick listen, Final for the keeper. On an M4 Max a 3-minute song takes about 3 minutes at Final. A 2-minute Draft takes about 1 minute. Peaks at about 11 GB of memory, so 24 GB Macs and up can run

Phosphenemrbizarro/phosphene
#editor#music#phosphene
7
@bizarro
1mo ago

Phosphene 4.13 - the editor you already know

Two updates in one post: 4.13 is the Editor release, and 4.12.4 before it fixed ten things you reported. 4.13 - the editor you already know A clip bar above the tracks with the actions you use all day: Split, Lift, Ripple delete, Duplicate, Unlink and link sound, Resync, Mute, Delete sound, Lock. A greyed-out button tells you why it can't act. Select several clips and move them together. Shift-click, Cmd-click or Cmd+A, then drag: spacing and sound come along, and one undo puts it all back. Right-click a shot for the same actions, or a gap to close it. Keys you already know from Premiere and F

Phosphenemrbizarro/phosphene
#editor#phosphene
1
@bizarro
1mo ago

Phosphene 4.12.3 - One-shot takes stay in sync

Small fix release. If you rendered a One-shot take of more than one part and the voice drifted behind the lips - about a tenth of a second late by the end of a 50-second take - that is fixed. Every rendered part's sound comes out a few hundredths of a second longer than its picture, and the join was adding those up. Each part's sound is now trimmed to exactly its own frames before the parts are joined, so picture and voice stay locked from the first line to the last. Nothing else changed. Update from the panel (Update button) or from Pinokio. Full notes:

Phosphenemrbizarro/phosphene
0
@bizarro
1mo ago

Phosphene 4.10.6 - Browse CivitAI search works again

Small fix release. If you typed a word into Browse CivitAI and got nothing back - on every engine - that was not you. CivitAI's text search ignores the engine filter the panel sends with it and answers an empty page. 4.10.6 asks CivitAI without that filter, nudges the search with your engine's own word, and keeps only the LoRAs for your engine. "turbo" on Hailuo H3 now lists the Turbo LoRAs; "anime" on Video lists LTX and H3 styles. Also in this release: the occasional "HTTP error 503" from CivitAI is retried a few times instead of ending the search, and the message says what to do the search

Phosphenemrbizarro/phosphene
1
@bizarro
1mo ago

Phosphene 4.10.0 — One take up to 2 minutes, Turbo 4, an NLE timeline, and The Commuter

The Commuter — a 75-second one take, made overnight on one Mac. A gentleman cockroach in a homburg runs home through 1934 Broadway: marquee neon, a subway grate, the newsstand, steam, a taxi's chrome, rain, the tenement street, and the family waiting at the table. Rendered at native 1344×768 with Hailuo H3 and the new One take control, from a single designed still, with a score under it. Watch the full film on X · Full release notes What's new in 4.10.0 — update from the Pinokio sidebar, nothing to re-download: One take: 30 s to 2 minutes on either engine, written as one beat per five seconds

Phosphenemrbizarro/phosphene
#showcase
3
@bizarro
1mo ago

Phosphene 4.9.4 to 4.9.6 - three bug-fix releases in two days

Three small releases since 4.9.3, all bug fixes, all from the first days of fleet data and your reports. Update once from the Pinokio sidebar and you have all of them - no new downloads. 4.9.6 - deleting an H3 clip removes everything it left behind. The x on an Outputs card trashed the clip and its JSON but left the audio track, the source audio and a draft stage cache piling up in mlx_outputs. All of it goes to Trash now. (thanks @PhantombrainM) 4.9.5 - character training re-trains for real. The preprocessing cache was keyed by position, not content: re-training from the same folder with a ne

Phosphenemrbizarro/phosphene
0
@bizarro
1mo ago

Phosphene 4.9.3 - bug fixes from a full review

Just bug fixes, from a full review of the fast 4.9.x releases. Update from the Pinokio sidebar - no new downloads. If you skipped 4.9.0-4.9.2: 4.9.0 reorganized the code (nothing visible changed), 4.9.1 fixed the buttons that reorganization broke, 4.9.2 fixed interrupted image-model downloads and a training crash. What you'll notice in 4.9.3 Storyboard works on Macs that cap at 768 (24 GB). Films are planned at a size your Mac can deliver, Render is live from the first click, the Quality section is visible at Pinokio's window width, and dropdowns stop flickering shut. Renaming a character work

Phosphenemrbizarro/phosphene
0
@bizarro
1mo ago

Phosphene 4.8.2 - bug fixes

Just bug fixes this time. Update from the Pinokio sidebar - no new downloads. What you'll notice: Out-of-memory renders now SAY they ran out of memory, with advice (shorter clip / smaller canvas), instead of a log that just stops. A stuck render stops itself after 20 minutes of no progress instead of hanging forever. The "H3 needs repairing" card names the actual missing piece, and installs with models on an external drive are properly recognized - no more phantom 75 GB re-download offers. One memory floor for H3 everywhere: 36 GB. Update now repairs a broken Python environment by itself inste

Phosphenemrbizarro/phosphene
3
@bizarro
1mo ago

Phosphene 4.7.0 - a third of your peak memory back, same frames

A third of every render's peak memory was the MLX allocator's cache, and Phosphene never capped it. Now it does. Peak memory down about 35%. A Q4 768x432 121-frame render went from 25.53 GB to 16.50 GB on a 64 GB machine - and got slightly faster doing it (71.45s -> 68.84s). On a 16 GB Mac that same render sat at 101% of RAM. It now sits at 96%. That is the difference between swapping and running. The frames are sha256-identical to the uncapped render. This is not a quality trade - it is memory that was never doing any work. The cap sizes itself from your machine (1/8 of RAM, floor 2 GiB, ceil

Phosphenemrbizarro/phosphene
#mlx#release
1
@bizarro
1mo ago

Phosphene 4.6.0 MASSIVE UPDATE. VIDEO EDITOR.

The film above was cut in Phosphene. Every shot, the voices, the music bed, the end card over the sky - all of it local, on one Mac. That is the release. The timeline used to be a strip at the bottom of the storyboard. Now it is its own tab, for every engine. THE EDITOR Drag anything you have generated onto a timeline: trim it, move it, split it, watch it back, render one file. A media pool holds this sequence, your other sequences, every generation, your images, and anything you upload. SOUND IS A LANE Every clip's audio sits under it as a waveform. Unlink it, slide it under the previous shot

Phosphenemrbizarro/phosphene
6
@bizarro
2mo ago

Phosphene 4.5.0 - updates now actually finish

Several releases have landed since I last posted here, and one of them explains something a few of you have run into. Updating has not been finishing Pulling an update replaces the code on disk. It does not replace the code the running panel already loaded - that needs a restart. Phosphene has shipped a "Restart to finish update" prompt for exactly this since 4.0.5, and it has never once been able to appear. It compared the version on disk against a value that a background check kept refreshing, so the answer to "has the code changed under this process?" was always no. The update succeeded, th

Phosphenemrbizarro/phosphene
0
@bizarro
2mo ago

Phosphene 4.0.7 - your reference image is honoured on every tier (and "Inspire" becomes a mode)

Four things people reported, fixed together. Image mode anchors on High and High-720p again. Give those tiers a reference image and you could get a beautiful clip of something else: the second-order sampler they run re-noised the conditioning every step, so the model composed the shot without ever really seeing your image - only the delivered first frame matched. 4.0.2 fixed this class on the fast lanes and deliberately left the High lane open; it is closed now, resolved per model generation, so LTX-2.3 renders are unchanged byte for byte. Inspire. The old behaviour turned out to be accidental

Phosphenemrbizarro/phosphene
4
@bizarro
2mo ago

Phosphene 4.0.5 - Turbo installs again, and a speed control that's real

Point release. What is in it: Hailuo H3 Turbo installs again. The LightX2V v1.0 adapter is now a digest-checked release asset. If Turbo said "adapter missing" on 4.0.4, update and click the Turbo pill - it fetches and verifies itself (about 2 GB). The old ckpt500 adapter is accepted again as a last-resort fallback, so installs that rendered fine on it get Turbo back without downloading anything. The HQ Speed control was dead and is gone. An audit traced every Customize control to the engine call it claims to make. Fast vs Exact ran identical settings - the values were dropped at the engine bou

Phosphenemrbizarro/phosphene
1
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