Just added Image to 3d Rigged HAIR Workflow wizard for using HairDeck! HairDeck has its own grouped workflow and six-page wizard: supply a clear hairstyle image, generate sequential variations, inspect hair and predicted chains, adjust head alignment and materials, then export static GLB or a skinned VRM 0.x avatar. Optional outputs include a head-turn MP4, preprocessing images and editable card/chain data. Results use the shared History and catalog-driven README/ZIP services. These are stylized hair cards, not strand Groom or a complete character rigger.

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For those of you brave enough to install... Thanks for trying it out. I am adding a bug report feature and fixing the workflows for objects/creatures/vehicles. I am also adding a coding agent driven headless Blender node. I will be looking to optimizes for low memory systems soon. There is alot to do on the Roadmap. Thanks for your interest.
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